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[5.3] UV _Time 본문
Time을 이용하여 애니메이션을 제작할 수 있다.
Shader "Custom/Test"
{
Properties
{
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_V ("V Value", Range(-1,1)) = 0
_U ("U Value", Range(-1,1)) = 0
_UV ("UV Value", Range(-1,1)) = 0
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Standard fullforwardshadows
sampler2D _MainTex;
float _V;
float _U;
float _UV;
struct Input
{
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutputStandard o)
{
// Albedo comes from a texture tinted by color
//fixed4 c = tex2D (_MainTex, float2(IN.uv_MainTex.x, IN.uv_MainTex.y - _Time.y));
fixed4 c = tex2D(_MainTex, IN.uv_MainTex + _Time.y);
o.Emission = c.rgb;
}
ENDCG
}
FallBack "Diffuse"
}
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[5.3] UV (0) | 2021.05.03 |
[5.3] Shader 연습 1 (0) | 2021.05.03 |
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